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CafePrint: Behind the Scenes

CafePrint SaaS described in the previous posts was one of the projects where I practiced my UML and modelling skills. Since the service consists of the two subsystems (the Print and Outdoor), I designed independent diagrams for each. I started off with IDEF0 diagrams, which are part of the SADT approach. This is the structured […]

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DynamiX, 2003

I wrote this program for fun to teach students some principles of nonlinear dynamics with regards to one-dimensional chains of “atoms” with nonlinear interatomic potential. It allows to define structure of a chain (initial displacements, boundary conditions, interatomic potential) and watch how the system evolves in time. This process can be saved, and then played […]

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Cafeprint Outdoor Agency SaaS, 2007

CafePrint.RU provides access to two independent platforms, the first is Print Agency described in my earlier post, and another one is Outdoor Agency which is basically a planning tool for outdoor advertising companies. In 2012, it’s still being used by one of the major outdoor agencies in Rostov, and one in the resort town of […]

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Cafeprint Print Agency SaaS, 2005

In 2005 I wrote my first software-as-a-service (SaaS) application called Cafeprint: Print Agency. It was considered somewhat innovative at the time, as it was designed to work like a website, from within a browser, and a stable internet connection is all it required. Back then, many local businesses preferred to use desktop applications and would […]

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My First Website, 2000

In year 2000 I created a website for e-edition of our physics department wallpaper.

12 years later, the website still loads and views:
Svon 2000

The logo above was inspired by the first Yahoo! logo, 1995:
Yahoo 1995

You can access my first website here.

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How I got involved in IT

I don’t remember when exactly I wrote my first line of code – it could have been either 1991 or 1992 during informatics class in the middle school. I started to write a lot of code regularly in 1993, at the age of 13, when I got my first personal computer – an old used ZX-Spectrum 48k.

At this tender age, recognition among the peers is very important. So at first, my motivation in writing computer programs was to impress my friends, then on to impress my informatics school teacher :-) A couple of my friends and myself quickly grew out of school curriculum, and soon were hunting for every bit of information regarding ZX architecture and assembly language, as no manuals nor textbooks were within our reach. Eventually, in 1994 we published a ZX-Spectrum game, playable enough to gain some popularity in our school.

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